Research publications

Edited Volumes

M. Mozgovoy, P. Burelli (Eds). Applied Sciences: Special Issue on Applications of Artificial Intelligence and Machine Learning in Games: 2nd Edition, 2024.

M. Mozgovoy, P. Burelli (Eds). Applied Sciences: Special Issue on Applications of Artificial Intelligence and Machine Learning in Games, 2022.

M. Mozgovoy, M. Preuss, R. Bidarra (Eds). IEEE Transactions on Games: Special Issue on Team AI in Games, 2021.

M. Mozgovoy, C. Suero Montero (Eds). Applied Sciences: Special Issue on Machine Learning and Natural Language Processing, 2021.

V. Klyuev, M. Mozgovoy (Eds). Informatica: Special Issue on Advances in Semantic Information Retrieval, vol. 35(4), 2011.

Book Chapters

I. Umarov, M. Mozgovoy. Creating Believable and Effective AI Agents for Games and Simulations: Reviews and Case Study. Contemporary Advancements in Information Technology Development in Dynamic Environments, IGI Global, 2014, pp. 33-57.

W. Hämäläinen, V. Kumpulainen, M. Mozgovoy. Evaluation of Clustering Methods for Adaptive Learning Systems. Artificial Intelligence Applications in Distance Education, IGI Global, 2014, pp. 245-268.

T. Kakkonen, M. Mozgovoy. Students' Cyber-Plagiarism. Encyclopedia of Cyber-Behavior, IGI Global, 2012, pp. 1168-1177.

Journal Papers

A. Nicholas, J. Blake, J. Perkins, M. Mozgovoy. Evaluating the Effectiveness of a Computerised dynamic Assessment of L2 English Email Requests. Computer Assisted Language Learning, 1-33, 2024. DOI: 10.1080/09588221.2024.2374775.

M. Mozgovoy, E. Pyshkin, J. Blake, M. Purgina, A. Leung. Teacher-oriented Source Code Similarity Detection and Visualization for Programming Assignments. IIAI Letters on Informatics and Interdisciplinary Research, vol. 2, 2022. DOI: 10.52731/liir.v002.082.

A. Nicholas, J. Blake, M. Mozgovoy, J. Perkins. Investigating Pragmatic Failure in L2 English Email Writing Among Japanese University EFL Learners: A Learner Corpus Approach. Register Studies, 2023, vol. 5(1), pp. 23-51. DOI: 10.1075/rs.20016.nic.

M. Poudel, R. P. Sarode, Y. Watanobe, M. Mozgovoy, S. Bhalla. A Survey of Big Data Archives in Time-domain Astronomy. Applied Sciences, 2022, vol. 12, 6202. DOI: 10.3390/app12126202.

M. Poudel, R. P. Sarode, Y. Watanobe, M. Mozgovoy, S. Bhalla. Processing Analytical Queries over Polystore System for a Large Astronomy Data Repository. Applied Sciences, 2022, vol. 12(5), 2663. DOI: 10.3390/app12052663.

G. Mola Bogdan, M. Mozgovoy. Identification of Distinctive Behavior Patterns of Bots and Human Teams in Soccer. Lecture Notes in Computer Science, 2022, vol. 13167, pp. 83-92. DOI: 10.1007/978-3-030-96600-3_7.

M. Mozgovoy, M. Preuss, R. Bidarra. Team Sports for Game AI Benchmarking Revisited. International Journal of Computer Games Technology, 2021, vol. 2021. DOI: 10.1155/2021/5521877.

V. Khaustov, M. Mozgovoy. Recognizing Events in Spatiotemporal Soccer Data. Applied Sciences, 2020, vol. 10(22), 8046. DOI: 10.3390/app10228046.

M. Purgina, M. Mozgovoy, J. Blake. WordBricks: Mobile Technology and Visual Grammar Formalism for Gamification of Natural Language Grammar Acquisition. Journal of Educational Computing Research, 2019, vol. 58(1), pp. 126-159. DOI: 10.1177/0735633119833010.

M. Ward, M. Mozgovoy, M. Purgina. Can WordBricks Make Learning Irish More Engaging For Students? International Journal of Game-Based Learning, 2019, vol. 9(2), pp. 20-39.

M. Mozgovoy, E. Pyshkin. Pragmatic Approach to Automated Testing of Mobile Applications with Non-Native Graphic User Interface. International Journal on Advances in Software, 2018, vol. 11(3-4), pp. 239-246.

M. Mozgovoy, E. Pyshkin. Unity Application Testing Automation with Appium and Image Recognition. Communications in Computer and Information Science, 2018, vol. 779, pp. 139-150.

C. S. Montero, H. Haddad, M. Mozgovoy, C. B. Ali. Detecting the Likely Causes behind the Emotion Spikes of Influential Twitter Users. Lecture Notes in Computer Science, 2018, vol. 9624, pp. 374-384.

V. Khaustov, M. Mozgovoy. Teaching Automated Software Testing with Appium and Soccer Simulator. North Ossetian State University Bulletin, 2017, vol. 4, pp. 124-127.

Y. Kobayashi, M. Munezero, M. Mozgovoy. Analysis of Emotions in Real-time Twitter Streams. Informatica, 2016, vol. 40(4), pp. 387-391.

A. Danielewicz-Betz, H. Kaneda, M. Mozgovoy, M. Purgina. Creating English and Japanese Twitter Corpora for Emotion Analysis. International Journal of Knowledge Engineering, 2015, vol. 1(2), pp. 120-124.

M. Munezero, C. Montero, M. Mozgovoy, E. Sutinen. EmoTwitter — A Fine-Grained Visualization System for Identifying Enduring Sentiments in Tweets. Lecture Notes in Computer Science, 2015, vol. 9042, pp. 78-91.

E. Pyshkin, M. Mozgovoy, V. Volkov. Models and Metamodels for Computer-Assisted Natural Language Grammar Learning. International Journal of Social, Management, Economics and Business Engineering, 2015, vol. 9(1), pp. 60-66.

M. Munezero, C. Montero, T. Kakkonen, E. Sutinen, M. Mozgovoy, V. Klyuev. Automatic Detection of Antisocial Behavior in Texts. Informatica, 2014, vol. 38(1), pp. 3-10.

M. Mozgovoy, R. Efimov. WordBricks: a Virtual Language Lab Inspired by Scratch Environment and Dependency Grammars. Human-centric Computing and Information Sciences, 2013, vol. 3(5).

I. Umarov, M. Mozgovoy, P. C. Rogers. Believable and Effective AI Agents in Virtual Worlds: Current State and Future Perspectives. International Journal of Gaming and Computer-Mediated Simulations, 2012, vol. 4(2), pp. 37-59.

M. Mozgovoy. Grammar Checking with Dependency Parsing: a Possible Extension for LanguageTool. Informatica, 2011, vol. 35(4), pp. 429-434.

M. Mozgovoy, I. Umarov. Behavior Capture with Acting Graph: a Knowledgebase for a Game AI System. Lecture Notes in Computer Science, 2011, vol. 7108, pp. 68-77.

M. Mozgovoy, I. Umarov. Behavior Capture: Building Believable and Effective AI Agents for Video Games. International Journal of Arts and Sciences, 2011, vol. 4(20).

M. Mozgovoy. Extensible Dependency Grammar for Education: Ideas and Experiments. FTRA Journal of Convergence, 2010, vol. 1(1), pp. 29-34.

M. Mozgovoy, T. Kakkonen, G. Cosma. Automatic Student Plagiarism Detection: Future Perspectives. Journal of Educational Computing Research, 2010, vol. 43(4), pp. 507-527.

T. Kakkonen, M. Mozgovoy. Hermetic and Web Plagiarism Detection Systems for Student Essays — an Evaluation of the State-of-the-art. Journal of Educational Computing Research, 2010, vol. 42(2), pp. 135-159.

K. Fredriksson, M. Mozgovoy. Efficient Parameterized String Matching. Information Processing Letters, 2006, vol. 100(3), pp. 91-96.

M. Mozgovoy. Desktop Tools for Offline Plagiarism Detection in Computer Programs. Informatics in Education, 2006, vol. 5(1), pp. 97-112.

M. Mozgovoy. Simple Question-Answering System, Based on Russian Semantic Analyzer (in Russian). St. Petersburg University Bulletin, 2006, vol. 10(1), pp. 116-122.

M. Mozgovoy, K. Fredriksson, D. White, M. Joy, and E. Sutinen. Fast Plagiarism Detection System. Lecture Notes in Computer Science, 2005, vol. 3772, pp. 267-270.

M. Mozgovoy. Semantical Analyzer and the Problem of Text Retrieval (in Russian). St. Petersburg University Bulletin, 2005, vol. 10(3), pp. 54-59.

Conference Papers

M. Mozgovoy, C. Suero Montero. Exploring Students Solutions to Concurrent and Parallel Programming Exercises — Impact of Generative AI. Proceedings of the 2024 ACM Conference on International Computing Education Research (ICER), Melbourne, Australia, 2024, vol. 2, pp. 533-534.

J. Blake, M. Mozgovoy, A. Nicholas. Computerized Dynamic Assessment for Pragmatic Competence in Second Language Learners' English Email Requests. 14th International Conference on Methodologies and Intelligent Systems for Technology Enhanced Learning, Salamanca, Spain, 2024.

Y. Tu, M. Mozgovoy. Deep Reinforcement Learning for Real-Time Fear Induction in an SCP-087-Inspired Horror Game. Proceedings of the 2023 IEEE Conference on Games, Boston, USA, 2023.

Y. Tu, M. Mozgovoy. Interactive Horror Gaming: Integrating Facial Expression Recognition to Enhance Player Engagement and Immersion. Proceedings of the 14th International Congress on Advanced Applied Informatics, Koriyama, Japan, 2023.

M. Purgina, M. Mozgovoy. Designing Interactive Visualizations for Teaching Concurrent Programming. Proceedings of the 14th International Congress on Advanced Applied Informatics, Koriyama, Japan, 2023.

M. Mozgovoy, M. Purgina. Designing Programming Exercises from Board Games. Proceedings of Game-On'2022 Conference, Lisbon, Portugal, 2022, pp. 89-92.

A. Nicholas, J. Blake, M. Mozgovoy. EFL Learners and English Email Writing: Developing a Computerised Diagnostic Language Assessment. CALL and Professionalisation: Short Papers from EUROCALL 2021, 2021, pp. 238-242.

K. Kimura, Y. Tu, R. Tanji, M. Mozgovoy. Creating Adjustable Human-like AI Behavior in a 3D Tennis Game with Monte-Carlo Tree Search. Proceedings of the 2021 IEEE Symposium Series on Computational Intelligence, Orlando, Florida, USA, 2021, pp. 1-6.

K. Yuda, S. Kamei, R. Tanji, R. Ito, I. Wakana and M. Mozgovoy. Identification of Play Styles in Universal Fighting Engine. Proceedings of Game-On'2020 Conference, Aveiro, Portugal, 2021, pp. 72-75.

K. Kimura, Y. Tu, R. Tanji, M. Mozgovoy. Identifying Winning Actions in a 3D Tennis Game with Monte-Carlo Tree Search. Proceedings of the 52nd International Conference on Control Processes and Stability, 2021, pp. 352-357.

K. Yuda, K. Otomo, R. Ito, I. Wakana, R. Tanji, S. Kamei, M. Mozgovoy. Behavior Similarity Between Human Players and Built-in AI Characters in Universal Fighting Engine. Proceedings of the 52nd International Conference on Control Processes and Stability, 2021, pp. 392-396.

A. Nicholas, J. Blake, M. Mozgovoy. Identifying and Addressing Pragmatic Failure in a Learner Corpus of Request-based Emails. The JACET International Convention Proceedings, 2021, pp. 115-116.

A. Leung, M. Mozgovoy, E. Pyshkin. Automated Submission Checking: Improving Remote Learning Ecosystem for Programming Classes. Proceedings of the 15th Annual International Technology, Education and Development Conference (INTED2021), 2021, pp. 4946-4951.

M. Mozgovoy, E. Pyshkin. Plagiarism Detection Systems for Programming Assignments: Practical Considerations. Proceedings of the 15th International Conference on Software Engineering Advances (ICSEA), Porto, Portugal, 2020, pp. 16-18.

Y. Tu, M. Mozgovoy. How to Make a Horror Game Scary: a Case Study. Proceedings of Game-On'2020 Conference, Aveiro, Portugal, 2020, pp. 23-25.

V. Khaustov, M. Mozgovoy. Learning Believable Player Movement Patterns from Human Data in a Soccer Game. Proceedings of the 22nd International Conference on Advanced Communications Technology (IEEE/ICACT 2020), Pyeongchang, Korea, 2020, pp. 91-93.

M. Mozgovoy. Multiplatform Automated Software Testing: Personal Experience of a Maintainer. Proceedings of the 4th International Conference and Workshops on Recent Advances And Innovations in Engineering (ICRAIE 2019), Kedah, Malaysia, 2019.

M. Ward, M. Mozgovoy, M. Purgina. A Green Approach for an Irish App (Refactor, Reuse and Keeping it Real). Proceedings of the Celtic Language Technology Workshop, Dublin, Ireland, 2019, pp. 80-88.

G. Mola Bogdan, M. Mozgovoy. Similar Situations Identification for the Game of Soccer. Proceedings of the 51st ISCIE International Symposium on Stochastic Systems Theory and Its Applications (SSS'19), Aizu-Wakamatsu, Japan, 2019.

G. Mola Bogdan, M. Mozgovoy. Towards Case-based Reasoning with k-d Trees for a Computer Game of Soccer. Proceedings of the 18th IEEE International Conference on Ubiquitous Computing and Communications, Shenyang, China, 2019, pp. 570-572.

V. Khaustov, G. Mola Bogdan, M. Mozgovoy. Pass in Human Style: Learning Soccer Game Patterns from Spatiotemporal Data. Proceedings of the 2019 IEEE Conference on Games, London, UK, 2019, pp. 1-2.

K. Yuda, M. Mozgovoy, A. Danielewicz-Betz. Creating an Affective Fighting Game AI System with Gamygdala. Proceedings of the 2019 IEEE Conference on Games, London, UK, 2019, pp. 262-265.

K. Yuda, M. Endo, M. Mozgovoy. Enhancing Built-In AI of Universal Fighting Engine with Human-Like Behavior Patterns. Proceedings of the 50th International Conference on Control Processes and Stability, St. Petersburg, Russia, 2019, vol. 6(22), pp. 395-398.

M. Endo, K. Yuda, M. Mozgovoy. Developing Emotional AI with Gamygdala for Universal Fighting Engine. Proceedings of the 50th International Conference on Control Processes and Stability, St. Petersburg, Russia, 2019, vol. 6(22), pp. 383-386.

E. Pyshkin, M. Mozgovoy. So You Want to Build a Farm: an Approach to Resource and Time Consuming Testing of Mobile Applications. Proceedings of the 13th International Conference on Software Engineering Advances (ICSEA 2018), Nice, France, 2018, pp. 91-94.

M. Yamamoto, E. Pyshkin, M. Mozgovoy. Reducing False Positives in Automated OpenCV-based Non-Native GUI Software Testing. Proceedings of the 3rd International Conference on Applications in Information Technology (ICAIT-2018), Aizu-Wakamatsu, Japan, 2018, pp. 41-45.

M. Mozgovoy, E. Pyshkin. A Comprehensive Approach to Quality Assurance in a Mobile Game Project. Proceedings of the 14th Central and Eastern European Software Engineering Conference (SECR'2018), Moscow, Russia, 2018.

M. Mozgovoy. Quality Assurance in a Mobile Game Project: a Case Study. Proceedings of Game-On'2018 Conference, Dundee, Scotland, 2018, pp. 96-98.

M. Mozgovoy. Context-Awareness and Anticipation in a Tennis Video Game AI System. Proceedings of the 2018 IEEE International Conference on Systems, Man, and Cybernetics, Miyazaki, Japan, 2018, pp. 699-703.

H. Yamaguchi, M. Mozgovoy, A. Danielewicz-Betz. A Chatbot Based On AIML Rules Extracted From Twitter Dialogues. Communication Papers of the 2018 Federated Conference on Computer Science and Information Systems (FedCSIS), Poznań, Poland, 2018, pp. 37-42.

M. Mozgovoy, E. Pyshkin. Mobile Farm for Software Testing. Proceedings of 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, Barcelona, Spain, 2018, pp. 31-38.

M. Mozgovoy. Analyzing User Behavior Data in a Mobile Tennis Game. Proceedings of 2018 IEEE Games, Entertainment & Media Conference, Galway, Ireland, 2018, pp. 449-452.

M. Purgina, M. Mozgovoy, M. Ward. MALL with WordBricks—Building Correct Sentences Brick by Brick. CALL In a Climate of Change: Adapting to Turbulent Global Conditions—Short Papers from EUROCALL 2017, Southampton, UK, 2017, pp. 254-259.

M. Mozgovoy, E. Pyshkin. Using Image Recognition for Testing Hand-drawn Graphic User Interfaces. Proceedings of the 11th International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies (UBICOMM), Barcelona, Spain, 2017, pp. 25-28.

M. Purgina, M. Mozgovoy. Visualizing Sentence Parse Trees with WordBricks. Proceedings of the 3rd IEEE International Conference on Cybernetics, Exeter, UK, 2017, pp. 1-4.

G. Mola Bogdan, M. Mozgovoy, T. Ito, T. Rikimaru. Believability Assessment for Fighting Game AI. Proceedings of Game-On'2017 Conference, Carlow, Ireland, 2017, pp. 87-89.

H. Yamaguchi, M. Mozgovoy. Generating AIML Rules from Twitter Conversations. Communication Papers of the 2017 Federated Conference on Computer Science and Information Systems (FedCSIS), Prague, Czech Republic, 2017, pp. 59-61.

M. Purgina, M. Mozgovoy, M. Ward. Learning Language Grammar with Interactive Exercises in the Classroom and Beyond. Proceedings of the 9th International Conference on Computer Supported Education, Porto, Portugal, 2017, pp. 470-475.

A. Moriyama, M. Mozgovoy. Assessing Similarities in Soccer Team Tactics. Proceedings of the 2nd International Conference on Applications in Information Technology (ICAIT), Aizu-Wakamatsu, Japan, 2016, pp. 54-55.

A. Moriyama, M. Mozgovoy. Classification and Clustering in Soccer Analytics. Proceedings of the 47th International Conference on Control Processes and Stability, St. Petersburg, Russia, 2016, vol. 3(19), pp. 576-582.

H. Yamaguchi, M. Mozgovoy. Analysis of Emoticons in a Japanese Twitter Corpus. Proceedings of the 2nd International Conference on Applications in Information Technology (ICAIT), Aizu-Wakamatsu, Japan, 2016, pp. 116-117.

Y. Kobayashi, M. Mozgovoy. Realtime Analysis of Tweet Streams with EmoTwitter. Proceedings of the 2nd International Conference on Applications in Information Technology (ICAIT), Aizu-Wakamatsu, Japan, 2016, pp. 114-115.

E. Pyshkin, M. Mozgovoy, A. Chisler, Y. Volkova. Striving with Online Addiction with a Self-Control Chrome Extension. IEEE Symposium Series on Computational Intelligence, Athens, Greece, 2016.

M. Mozgovoy, M. Purgina, I. Umarov. Believable Self-Learning AI for World of Tennis. IEEE Computational Intelligence in Games, Santorini, Greece, 2016, pp. 247-253.

M. Purgina, M. Mozgovoy, V. Klyuev. Developing a Mobile System for Natural Language Grammar Acquisition. The 14th IEEE International Conference on Dependable, Autonomic and Secure Computing, Auckland, New Zealand, 2016, pp. 322-325.

M. Park, M. Purgina, M. Mozgovoy. Learning English Grammar with WordBricks: Classroom Experience. Proceedings of the 2016 IEEE International Conference on Teaching and Learning in Education, Kuala Lumpur, Malaysia, 2016, pp. 220-223.

M. Mozgovoy, A. Yamada, I. Umarov. Developing Trainable Bots for a Mobile Game of Tennis. Proceedings of the Game-On'2015 Conference, Amsterdam, The Netherlands, 2015, pp. 62-64.

A. Yamada, M. Mozgovoy. Towards Self-Learning AI for the Videogame of Tennis. Proceedings of the International Workshop on Applications in Information Technology (IWAIT), Aizu-Wakamatsu, Japan, 2015, pp. 79-80.

C. Vatter, M. Mozgovoy. Data Mining in Forensics: a Text Mining Approach to Profiling Criminals. Proceedings of the 46th International Conference on Control Processes and Stability, St. Petersburg, Russia, 2015, vol. 2(18), pp. 542-548.

A. Yamada, M. Mozgovoy. Communication Between Two Digital Agents in Geometry Friends. Proceedings of the 46th International Conference on Control Processes and Stability, St. Petersburg, Russia, 2015, vol. 2(18), pp. 549-554.

N. Gerasimov, M. Mozgovoy, A. Lagunov. Semantic Sentence Structure Search Engine. Proceedings of the 2014 Federated Conference on Computer Science and Information Systems (FedCSIS), Warsaw, Poland, 2014, pp. 255-259.

R. Efimov, M. Mozgovoy, J. Brine. CALL for Open Experiments. Proceedings of the 6th International Conference on Computer Supported Education, Barcelona, Spain, 2014.

A. Zgonnikov, I. Lubashevsky, M. Mozgovoy. Dynamical Trap Effect in Virtual Stick Balancing. Springer Proceedings in Complexity, 2013, pp. 43-50.

M. Munezero, C. Montero, M. Mozgovoy, E. Sutinen. Exploiting Sentiment Analysis to Track Emotion in Students' Learning Diaries. Proceedings of the 13th Koli Calling International Conference On Computing Education Research, Koli, Finland, 2013, pp. 145-152.

M. Munezero, M. Mozgovoy, T. Kakkonen, V. Klyuev, E. Sutinen. Antisocial Behavior Corpus for Harmful Language Detection. Proceedings of the 2013 Federated Conference on Computer Science and Information Systems (FedCSIS), Krakow, Poland, 2013, pp. 261-265.

M. Mozgovoy. Towards WordBricks — a Virtual Language Lab for Computer-Assisted Language Learning. Proceedings of the 2012 Federated Conference on Computer Science and Information Systems (FedCSIS), Wroclaw, Poland, 2012, pp. 251-254.

E. Pyshkin, M. Mozgovoy, M. Glukhikh. On Requirements for Acceptance Testing Automation Tools in Behavior Driven Software Development. Proceedings of the CEE-SECR 2012 Conference, Moscow, Russia, 2012.

D. Ninomiya, M. Mozgovoy. Improving POS Tagging for Ungrammatical Phrases. Proceedings of The Joint International Conference on Human-Centered Computer Environments, Aizu-Wakamatsu, Japan, 2012, pp. 28-31.

A. Zgonnikov, I. Lubashevsky, M. Mozgovoy. Computer Simulation of Stick Balancing. Action Point Analysis. Proceedings of The Joint International Conference on Human-Centered Computer Environments, Aizu-Wakamatsu, Japan, 2012, pp. 162-164.

M. Mozgovoy. Dependency-Based Rules for Grammar Checking with LanguageTool. Proceedings of the 2011 Federated Conference on Computer Science and Information Systems (FedCSIS), Szczecin, Poland, 2011, pp. 209-212.

M. Mozgovoy, I. Umarov. Believable Team Behavior: Towards Behavior Capture AI for the Game of Soccer. Proceedings of the 8th International Conference on Complex Systems, Boston, USA, 2011, pp. 1554-1564.

M. Mozgovoy. Declaring Local Contexts of Words with Extensible Dependency Grammar. Proceedings of the 3rd International Conference on Human-centric Computing, Cebu, Philippines, 2010, pp. 1-5.

M. Mozgovoy, I. Umarov. Building a Believable and Effective Agent for a 3D Boxing Simulation Game. Proceedings of the 3rd IEEE International Conference on Computer Science and Information Technology, Chengdu, China, 2010, vol. 3, pp. 14-18.

M. Mozgovoy, I. Umarov. Building a Believable Agent for a 3D Boxing Simulation Game. Proceedings of the 2nd International Conference on Computer Research and Development, Kuala Lumpur, Malaysia, 2010, pp. 46-50.

M. Mozgovoy, T. Kakkonen. An Approach to Building a Multilingual Translation Dictionary that Contains Case, Prepositional and Ontological Information. Proceedings of the 12th International Conference on Humans and Computers, Hamamatsu, Japan, 2009, pp. 135-139.

T. Kakkonen, M. Mozgovoy. An Evaluation of Web Plagiarism Detection Systems for Student Essays. Proceedings of the 16th International Conference on Computers in Education, Taipei, Taiwan, 2008.

M. Mozgovoy, T. Kakkonen, E. Sutinen. Using Natural Language Parsers in Plagiarism Detection. Proceedings of SLaTE'07 Workshop, Pittsburgh, USA, 2007.

M. Mozgovoy, S. Karakovskiy, V. Klyuev. Fast and Reliable Plagiarism Detection System. Proceedings of Frontiers in Education'07 Conference, Milwaukee, USA, 2007.

M. Mozgovoy, V. Tusov, V. Klyuev. The Use of Machine Semantic Analysis in Plagiarism Detection. Proceedings of the 9th International Conference on Humans and Computers, Aizu-Wakamatsu, Japan, 2006, pp. 72-77.

M. Mozgovoy. Context-oriented Thesaurus of the Russian Language (in Russian). Proceedings of the 37th International Conference on Control Processes and Stability, St. Petersburg, Russia, 2006, pp. 379-383.

Keynote and Invited Speeches

M. Mozgovoy. AI at Heart: Experiences of a Mobile Game Developer. Game-On'2021 Conference, Aveiro, Portugal, 2021.

M. Mozgovoy. Building a Small-Scale Multiplatform Automated Software Testing Facility (Tutorial). The 15th International Conference on Software Engineering Advances (ICSEA 2020), Porto, Portugal, 2020.

M. Mozgovoy. The Highs and Lows of Natural Language Learning Gamification. Game-On'2020 Conference, Aveiro, Portugal, 2020.

M. Mozgovoy. Multiplatform Automated Software Testing: Personal Experience. 4th International Conference and Workshops on Recent Advances and Innovations in Engineering (ICRAIE 2019), Kedah, Malaysia, 2019.

E. Pyshkin, M. Mozgovoy. Mobile Software Testing: Challenges and Pragmatic Solutions. APSCIT Annual Meeting-2018, Sapporo, Japan, 2018.

Oral Presentations

A. Nicholas, J. Blake, M. Mozgovoy. Computerized Diagnostic Language Assessment: Evaluating Japanese EFL Learners' L2 English Email Writing. The 57th RELC International Conference, Singapore, 2023.

A. Nicholas, J. Blake, M. Mozgovoy. Development of a Computerized Diagnostic Language Assessment Platform for Second Language Email Writing. International Conference on Technology-enhanced Language Learning and Teaching & Corpus-based Language Learning and Teaching, Hong Kong, 2021.

M. Mozgovoy. Computer-Assisted Assessment in Online Programming Courses. SoftNet/Centric Panel 2020: Systems for Citizen-oriented Services, Porto, Portugal, 2020.

M. Ward, M. Mozgovoy, M. Purgina. Irish WordBricks — The App That Lets You ENJOY Irish Grammar. EdTech 2019 Conference, Dundalk, Ireland, 2019.

M. Park, M. Mozgovoy. Enhancing Mobile-Assisted English Grammar Learning through Usability Testing. Globalization and Localization in Computer-Assisted Language Learning (GLoCALL) Conference, Daejeon, Korea, 2015.

M. Purgina, M. Mozgovoy. Interactive Grammar Learning with WordBricks System. Asian Conference on Language Learning, Kobe, Japan, 2015.